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Death knight tallent bugs
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Death knight tallent bugs

[NOT WORKING]
[PARTIALLY WORKING]
[WORKING]
[NOT TESTED]
[PARTIALLY WORKING REST IS UNTESTED]
Most important talents
Blood :
Scent of Blood – Gives only one charge, if you spend 1 point in it or 3, does not matter. It can stack to 3 times though (once again, does not matter how many points you spend in it).
Bloody Vengeance – Seems to work but only procs on melee hits.
Bloodworms – Bloodworms spawn, attack, even heal you but after the target is dead they do not attack a new target (unless affected by another targets AOE).
Hysteria – Damage increasing works, health loss seems to be affected by armor.
Improved Death Strike – The increase in damage works, the healing stays the same and the crit didn't seem to work.
Vampiric Blood – The 35% extra healing from spells works, it does not affect Rune Tap though. Max Health increase works too.
Dancing Rune Weapon – Damage from DRW seems to be 25% of the caster on melee attacks while it should be 50% (on spells it does deal 50% of the damage).
Frost :
Improved Icy Touch – Does not increase the reducing of ranged and melee attack speed
Lichborne – Does not make you undead, the immunity works (tested on warriors intim. shout and fear). Cannot be used while feared (for example), while it should break fear.
Chill of the Grave – Has no effect on Obliterate.
Deathchill – Obliterate does not consume the buff and when Killing Machine is active spells like Frost Strike consume both this buff and Killing Machine.
Merciless Combat – I’m pretty convinced it works on Obliterate, Howling Blast and Icy Touch. I’m uncertain about Frost Strike but I don’t think it works on that.
Rime – Increase in crit chance works, Obliterate does not proc the buff that makes the next Howling Blast free of runes, Icy Touch still does this (3.0.9 mechanics) also the buff does not reset Howling Blasts CD.
Blood of the North – Increase in damage does not work, converting blood runes seems to follow 3.0.9 mechanics (not being 100% at rank 3).
Threat of Thassarian - Consumes 2x the runes the swing costs when dual wielding (Obliterate for example consumes 2x Frost and 2x Unholy runes when used)
Unbreakable armor – Damage reduction is not working
Guile of Gorefiend – Damage increase is there but it seems lower than it should be. Had an effect of +16% on my Howling Blast and a +20% effect on my Obliterate, both with Guile of Gorefiend on rank 3.
Unholy :
Morbidity – Does no extra healing on undead targets since Death Coil doesn’t heal them at all. Probably a bug in Death Coil not in this talent.
Ravenous Dead – Your strength increase works, ghouls stamina stays approx. the same so I’m guessing their strength does too.
On a Pale Horse - Mounted speed increasing works, but if you activate a different spec without On a Pale Horse and then re-activate the spec with On a Pale Horse you lose the speed from this talent again. Stun decreasing didn't seem to work.
Blood-Caked Blade – Seems to do 2 hits when it procs. One does the intended damage and the other pretty much does the same damage as the strike itself.
Dirge - Doesn't affect Obliterate
Desecration – The desecration area is in the form of a pet and has no effect, but after landing Plague Strike / Scourge Strike the surrounding enemies get a 3sec slow movement debuff.
Master of Ghouls – Ghouls still have a limited duration.
Magic Suppression - 6% decrease works (not on all things, Judgements for example are not affected) , the 25% decrease doesn't.
Anti-Magic Zone - Looks like a totem and moves around as if it is a pet. The effect (though mobile, should be stationary) seems to work.
Ebon Plaguebringer – Gives the debuff but it does not seem to have any effect. 3% increase in crit works.
Bone Shield – Decrease in damage doesn't work on everything (Judgements for example). More importantly, bones disappear on friendly heals or HoT's (also happens with shamans Earth Shield, seems like its not a DK specific bug).
Summon Gargoyle - Needs anger management. After killing the primary target it will sometimes attack a friend or the caster himself.
Talents that are completely broken :
Blood :
Improved Blood Presence
Will of the Necropolis
Blood Gorged
Frost :
Glacier Rot
Chilblains
Improved Frost Presence
Unholy :
Corpse Explosion
Improved Unholy Presence
Ghoul Frenzy – Tells you that you don’t have the runes, it probably tries to cast this through the minion, which has no runes.
Crypt Fever – Gives Ebon Plague instead and the debuff does not increase the disease damage. The Ebon Plague should increase spell damage also but it doesn’t either.
Wandering Plague

Nitroo- Posts: 22
Join date: 2009-10-22
Age: 18
Location: La La Land
Re: Death knight tallent bugs
I already have the link to this one in the forums, but ty anyway =)

Xblader- Posts: 29
Join date: 2009-09-05
Age: 15
Location: Koper, Slovenia
Re: Death knight tallent bugs
yea well i will copy all from forums here cuz mayne some ppl arent users on magic wow forums so they can se their bugs benifits here

Nitroo- Posts: 22
Join date: 2009-10-22
Age: 18
Location: La La Land
Re: Death knight tallent bugs
some of the talants that you say that they are not working work for real atleast on my DK

Edmond- Posts: 7
Join date: 2009-11-07
Age: 24
Location: Bulgaria
Re: Death knight tallent bugs
its out dated, here you have a up-to-date one click

Xblader- Posts: 29
Join date: 2009-09-05
Age: 15
Location: Koper, Slovenia
Re: Death knight tallent bugs
Btw can you help me out abit .. can you link me how shud i set my talants on my DK for tanking and how to set them for Pvp couse this is my first DK ever .Dunno how to set my talats

Edmond- Posts: 7
Join date: 2009-11-07
Age: 24
Location: Bulgaria
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